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Cryengine and Virtuality

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rookie - admin
9 posts

Our understanding of a space can be influenced by our encounters with previous spaces. My understanding of a table can relate to my experience with other tables, or ideology of a table I might have. Both these examples can have nothing to do with the table in front of me right now.

The past is one example of a virtuality that continues to affect us in ways other than simple ideology.

By transcending the object (absolute space) we allow the subject to function as a site of exchange between people, elements, and ideas.

Cryengine creates a system permitting the coordinated intersection of multiple virtual categories (virtualities). Each subject (virtuality) exists only within the whole through contrasts (produced differences) that connect and distinguish it. The significance of each category is that it contributes to the social construction of a reality (system) which acts as the medium of interconnectivity allowing (possibly) unlike, dissimilar objects to be connected into a whole.

The alterity in this system is not disjunctive (the multiples do not distinguish themselves, they do not necessarily combine either).
The product is not abstract (it is not representative, a sign).

The system does not accentuate differences between virtualities, but simply allows them to be. These differences are not marginalized but rather are wholesome and form the synthetic material by which space is produced.

rookie - admin
9 posts

An example of the production of differential space by the presence of multiple virtualities.

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